Showing posts with label batman. Show all posts
Showing posts with label batman. Show all posts

Wednesday, 5 November 2014

Arkham Knight Preview: Release date 2 June 2015

Rock City is back with Arkham Knight and will be taking the gamer world by storm in 2015. Rock city were responsible for games such as Arkham City and Arkham Asylum. They did not do Arkham Origins that was by WB. The cinematic alone have fans purring over the excelled graphics and unbelievable game play, You may have trouble telling the difference between the cinematic cut scenes and the actual game play. Arkham Origins was hailed for the perfect combat system, fights against bosses such as Mr Freeze was hailed as one of the best boss fights in the Batman Arkham legacy.


Story Line
A year since Jokers death, Scarecrow has united villains and threatens to take down Gotham city along the likes with Twoface, Riddler and Penguin. It takes place in the future, conclusion to the Arkham series. He is now know as the Gotham Knight and wears a suit of armour, you see the suit interlocking in the trailers, he no longer has the leather suit he had in previous games.

Gameplay

Simple but varied combat has always been one of the Arkham series’ greatest assets, and the developers have retained the purity of the controls here rather than slipping into fiddly fighting combos.

That's not to say combat is completely unchanged. New moves include sneaky ‘Fear Takedowns’, which slow time so Batman can take out multiple enemies or hide before being seen, and the ability to disarm thugs and turn their weapons against them. For extra brutality, Batman will also be able to use the environment against enemies, giving you the chance to ram villains’ heads into vending machines or air-con units. Ouch.

Batman will also have a few new gadgets, together with enhanced versions of his existing kit. The new gadgets are still under warps, but there will definitely be a souped-up grapnel gun that'll allow you to make mid-air U-turns. The gliding mechanic is also getting an overhaul, so that Bats can glide for longer and do more while he is doing so.


As killer features go, the chance to drive the Batmobile is about as deadly as 10-mile asteroid hitting the Earth. It’s a real mean machine, a cross between a dragster and the tank-like vehicle of the Christopher Nolan films, capped off with steely metallic hubcaps and a flaming exhaust. It can drive itself, so you can call it to you at the press of a button, and there’s an ejector seat so you can leap out of it at high speed like a proper showoff.

Watching the bat mobile smash through walls, and lampposts through the street is truly astonishing. You may be surprised by the comparison of the likes if GTA games, the difference in graphics is like night and day and if you have not yet seen the trailer you should click here!!   

The Batmobile is also why only those with a PlayStation 4, Xbox One or powerful PC will be playing Arkham Knight: the visual details are so intricate that it demands 160MB of memory to display it. It’s enough to give an Xbox 360, with its total of 512MB of RAM, a seizure



Unless there’s an awful back-from-the-dead twist that we don’t know about, The Joker won’t be starring in Arkham 

Then there’s Arkham Knight himself, a new villain created specially for the game by DC Comics’ writer Geoff Johns and artist Jim Lee. All we know so far is that he looks like some kind of anti-Batman, but given that they named the game after him, we’d expect him to be something pretty special.

Release date, 02 June 2015!

Tuesday, 26 March 2013



A LOOK BACK AT OUR FAVORITE SUPERHERO SIDEKICKS' FINAL YEAR.

→ MARCH 20, 2013 Warning: Full spoilers for Season 2 of Young Justice follow...
If nothing else, Young Justice's second -- and, as it turns out, final -- season was big. It took our characters off-world on multiple occasions, brought a season-long cosmic threat to bear on planet Earth, and seriously expanded the roster of not just the team itself but the entire cast of the show.
It was also quite good at giving us the superhero equivalent of blue balls, both in terms of delayed gratification story-wise as well as its ongoing tendency to get bumped from Cartoon Network's schedule for extended periods of time.
Year two kicked off in April of 2012 (in a sort of confusing way, as there was no break between the Season 2 premiere and the Season 1 finale that aired the week prior). Right off the bat (pun intended), it was clear that we were in new ground: A five-year time jump had occurred between seasons, and the Young Justice that we knew and loved from the first season was gone forever. Robin was now Nightwing. Kid Flash, Aqualad and Artemis were simply not present nor mentioned. And loads of new characters had joined the team in the intervening years, including Lagoon Boy, Bumblebee, Beast Boy, Batgirl, Wonder Girl, Blue Beetle and the Tim Drake Robin.
All of which was… cool. But worrying, particularly knowing how creators Greg Weisman and Brandon Vietti tended to gloss over characterization in favor of (admittedly awesome) eye-candy action scenes and plot, plot, plot in Season 1.
By the second episode, "Earthlings," some of these concerns were put to rest as Weisman and Vietti began to delve into how our core team had changed in those five years (like Superboy and Miss Martian's breaking up) while also starting to build connections to the new characters, like Beast Boy and his back story involving the death of his and M'Gann's "mom." As the season would proceed, most of these newer characters would get less and less focus, however, in favor of Blue Beetle (for the most part). Wonder Girl and Batgirl fans, for example, were pretty much out of luck.
Souce: IGN